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ToyGine2 26.2.0
Game Engine for retro consoles
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Files | |
| constants.hpp | |
| Mathematical constants for floating-point and toy::math::fixed_point types. | |
| fixed.hpp | |
| Fixed-point numeric type template and related concepts. | |
| fixed.inl | |
| Inline implementations for toy::math::fixed. | |
| fixed_std_extension.hpp | |
Standard library extensions for toy::math::fixed: numeric_limits and std::numbers mathematical constants. | |
| point.hpp | |
| 2D integer point for UI and input coordinates. | |
| point.inl | |
| Inline implementations for toy::math::Point. | |
| utils.hpp | |
| General math utilities: abs, isEqual, deg2rad, rad2deg. | |
| utils.inl | |
Inline implementations for utilities declared in math/utils.hpp. | |
| vector2.hpp | |
| 2D vector for game math and physics. | |
| vector2.inl | |
| Inline implementations for toy::math::Vector2. | |