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ToyGine2 26.2.0
Game Engine for retro consoles
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2D vector for game math and physics. More...
Go to the source code of this file.
Classes | |
| class | toy::math::Vector2< T > |
| 2D vector with floating-point or fixed-point components for positions, movement, and physics. More... | |
Namespaces | |
| namespace | toy |
| Root namespace containing all engine modules. | |
| namespace | toy::math |
| Mathematical types, constants, and utilities: fixed-point, vectors, point. | |
Concepts | |
| concept | toy::math::Vector2Component |
| Concept satisfied when T is a component type allowed as toy::math::Vector2 template parameter. | |
Functions | |
| template<Vector2Component T> | |
| toy::math::Vector2 (const T &, const T &) -> Vector2< T > | |
Deduction guide: enables Vector2(x, y) without an explicit template argument when both arguments have the same toy::math::Vector2Component type. | |
| template<Vector2Component T> | |
| constexpr Vector2< T > | toy::math::operator- (const Vector2< T > &vector) noexcept |
| Unary minus: negated components. | |
| template<Vector2Component T> | |
| constexpr Vector2< T > | toy::math::operator+ (const Vector2< T > &left, const Vector2< T > &right) noexcept |
| Addition of two vectors. | |
| template<Vector2Component T> | |
| constexpr Vector2< T > | toy::math::operator- (const Vector2< T > &left, const Vector2< T > &right) noexcept |
| Subtraction of two vectors. | |
| template<Vector2Component T> | |
| constexpr Vector2< T > | toy::math::operator* (const Vector2< T > &left, const T &right) noexcept |
| Vector scaled by scalar. | |
| template<Vector2Component T> | |
| constexpr Vector2< T > | toy::math::operator* (const T &left, const Vector2< T > &right) noexcept |
| Vector scaled by scalar (scalar on the left). | |
| template<Vector2Component T> | |
| constexpr T | toy::math::operator* (const Vector2< T > &left, const Vector2< T > &right) noexcept |
| Dot product of two vectors. | |
| template<Vector2Component T> | |
| constexpr Vector2< T > | toy::math::operator/ (const Vector2< T > &left, const T &right) noexcept |
| Vector divided by scalar. | |
| template<Vector2Component T> | |
| constexpr bool | toy::math::operator== (const Vector2< T > &left, const Vector2< T > &right) noexcept |
| Exact equality of two vectors. | |
| template<Vector2Component T> | |
| constexpr bool | toy::math::operator!= (const Vector2< T > &left, const Vector2< T > &right) noexcept |
| Inequality of two vectors. | |
| template<Vector2Component T> | |
| constexpr T | toy::math::cross (const Vector2< T > &left, const Vector2< T > &right) noexcept |
| 2D cross product (scalar result). | |
2D vector for game math and physics.
Defines toy::math::Vector2.