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ToyGine2 26.2.0
Game Engine for retro consoles
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Mathematical constants for floating-point and toy::math::fixed_point types. More...
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Namespaces | |
| namespace | toy |
| Root namespace containing all engine modules. | |
| namespace | toy::math |
| Mathematical types, constants, and utilities: fixed-point, vectors, point. | |
| namespace | toy::math::constants |
| Variable templates for mathematical constants. | |
Concepts | |
| concept | toy::math::FractionalConstantType |
| Type that can be used with toy::math::constants variable templates. | |
Variables | |
| template<FractionalConstantType T> | |
| constexpr T | toy::math::constants::e_v = std::numbers::e_v<T> |
| Mathematical constant e. | |
| template<FractionalConstantType T> | |
| constexpr T | toy::math::constants::pi_v = std::numbers::pi_v<T> |
| Mathematical constant π. | |
| template<FractionalConstantType T> | |
| constexpr T | toy::math::constants::log2e_v = std::numbers::log2e_v<T> |
| Base-2 logarithm of e. | |
| template<FractionalConstantType T> | |
| constexpr T | toy::math::constants::log10e_v = std::numbers::log10e_v<T> |
| Base-10 logarithm of e. | |
| template<FractionalConstantType T> | |
| constexpr T | toy::math::constants::sqrt2_v = std::numbers::sqrt2_v<T> |
| Square root of 2. | |
| template<FractionalConstantType T> | |
| constexpr T | toy::math::constants::sqrt3_v = std::numbers::sqrt3_v<T> |
| Square root of 3. | |
| template<FractionalConstantType T> | |
| constexpr T | toy::math::constants::inv_pi_v = std::numbers::inv_pi_v<T> |
| 1 over π. | |
| template<FractionalConstantType T> | |
| constexpr T | toy::math::constants::inv_sqrtpi_v = std::numbers::inv_sqrtpi_v<T> |
| 1 over square root of π. | |
| template<FractionalConstantType T> | |
| constexpr T | toy::math::constants::ln2_v = std::numbers::ln2_v<T> |
| Natural logarithm of 2. | |
| template<FractionalConstantType T> | |
| constexpr T | toy::math::constants::ln10_v = std::numbers::ln10_v<T> |
| Natural logarithm of 10. | |
| template<FractionalConstantType T> | |
| constexpr T | toy::math::constants::egamma_v = std::numbers::egamma_v<T> |
| Euler–Mascheroni constant γ. | |
| template<FractionalConstantType T> | |
| constexpr T | toy::math::constants::phi_v = std::numbers::phi_v<T> |
| Golden ratio Φ. | |
| template<FractionalConstantType T> | |
| constexpr T | toy::math::constants::rad_per_deg_v = static_cast<T>(std::numbers::pi_v<long double> / 180.0L) |
| π over 180 (radians per degree). | |
| template<FractionalConstantType T> | |
| constexpr T | toy::math::constants::deg_per_rad_v = static_cast<T>(180.0L / std::numbers::pi_v<long double>) |
| 180 over π (degrees per radian). | |
Mathematical constants for floating-point and toy::math::fixed_point types.
Variable templates analogous to std::numbers (C++20). Supported types: float, double, long double, and toy::math::fixed. Values for built-in floating-point types come from the standard library; values for toy::math::fixed come from std::numbers specializations in math/fixed_std_extension.hpp.
| Constant | Description |
|---|---|
e_v | The mathematical constant e. |
pi_v | The mathematical constant π. |
log2e_v | Base-2 logarithm of e. |
log10e_v | Base-10 logarithm of e. |
sqrt2_v | Square root of 2 |
sqrt3_v | Square root of 3. |
inv_pi_v | 1 over π. |
inv_sqrtpi_v | 1 over square root of π. |
ln2_v | Natural logarithm of 2. |
ln10_v | Natural logarithm of 10. |
egamma_v | Euler–Mascheroni constant γ. |
phi_v | Golden ratio Φ. |
rad_per_deg_v | π over 180 (radians per degree) |
deg_per_rad_v | 180 over π (degrees per radian) |