ToyGine2 26.2.0
Game Engine for retro consoles
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math.hpp File Reference

Umbrella header for the math module. More...

#include <numbers>
#include "core.hpp"
#include "math/constants.hpp"
#include "math/fixed.hpp"
#include "math/fixed_std_extension.hpp"
#include "math/point.hpp"
#include "math/utils.hpp"
#include "math/vector2.hpp"
#include "math/fixed.inl"
#include "math/point.inl"
#include "math/utils.inl"
#include "math/vector2.inl"
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Namespaces

namespace  toy::math
 Mathematical types, constants, and utilities: fixed-point, vectors, point.
namespace  toy
 Root namespace containing all engine modules.

Typedefs

using toy::math::real_t = float
 Floating‑point scalar type.

Detailed Description

Umbrella header for the math module.

Defines toy::math::Point, toy::math::Vector2, toy::math::fixed, constants, and utilities.

Note
Include this header only; do not include internal headers directly.