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ToyGine2 26.2.0
Game Engine for retro consoles
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Umbrella header for the math module. More...
#include <numbers>#include "core.hpp"#include "math/constants.hpp"#include "math/fixed.hpp"#include "math/fixed_std_extension.hpp"#include "math/point.hpp"#include "math/utils.hpp"#include "math/vector2.hpp"#include "math/fixed.inl"#include "math/point.inl"#include "math/utils.inl"#include "math/vector2.inl"Go to the source code of this file.
Namespaces | |
| namespace | toy::math |
| Mathematical types, constants, and utilities: fixed-point, vectors, point. | |
| namespace | toy |
| Root namespace containing all engine modules. | |
Typedefs | |
| using | toy::math::real_t = float |
| Floating‑point scalar type. | |
Umbrella header for the math module.
Defines toy::math::Point, toy::math::Vector2, toy::math::fixed, constants, and utilities.