ToyGine2 26.2.0
Game Engine for retro consoles
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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 Cfalse_type
 Ctoy::math::is_fixed_point< fixed< Base, Intermediate, Fraction, Rounding > >
 Ctoy::math::is_fixed_point< T >Unary type trait: true if T is an instantiation of toy::math::fixed, false otherwise
 Cnumeric_limitsSpecialization of std::numeric_limits for toy::math::fixed
 Cstd::numeric_limits< toy::math::fixed< Base, Intermediate, Fraction, Rounding > >
 Ctoy::_divmod10
 Ctoy::application::VersionApplication version information structure
 Ctoy::array< T >STL class
 Ctoy::array< T >::const_iteratorSTL iterator class
 Ctoy::array< T >::const_reverse_iteratorSTL iterator class
 Ctoy::array< T >::iteratorSTL iterator class
 Ctoy::array< T >::reverse_iteratorSTL iterator class
 Ctoy::CallbacksPool< T, AllocatedSize >Fixed-capacity array of function pointers for observer-style notification
 Ctoy::CallbacksPool< T, AllocatedSize >::StaticCallbackInternal structure to store a callback function pointer
 Ctoy::CStringViewNon-owning string view class for C-style strings
 Ctoy::EnableBitwiseOperators< T >Primary template: disables generic bitwise operators for T unless specialized
 Ctoy::FixedString< allocatedSize >Template string class with fixed-size character buffer
 Ctoy::FixedStringStorage< allocatedSize >
 Ctoy::FixedVector< type, allocatedSize >
 Ctoy::FormatString< Args >Wrapper around a toy::CStringView pattern with consteval validation of placeholders
 Ctoy::geometry::Circle< T >Circle in 2D with center and radius
 Ctoy::geometry::Ellipse< T >Axis-aligned ellipse in 2D with center and semi-axes
 Ctoy::geometry::Section< T >One-dimensional interval [start, end] over a numeric endpoint type
 Ctoy::math::fixed< Base, Intermediate, Fraction, Rounding >Fixed-point numeric type with configurable storage and fractional precision
 Ctoy::math::fixed< Base, Intermediate, Fraction, Rounding >::RawConstructorTagInternal tag for constructing from raw storage
 Ctoy::math::Point2D integer point for UI and input coordinates
 Ctoy::math::Vector2< T >2D vector with floating-point or fixed-point components for positions, movement, and physics
 Ctoy::network::EndpointAbstract base for a network endpoint (hostname and port)
 Ctoy::network::SocketStatisticsByte counters for socket traffic (sent and received)
 Ctoy::OStringStream< StringType >Output stream that appends formatted values into a toy::StringLike backend
 Ctoy::StringFixedStorage< AllocatedSize >Fixed-size character storage with a tracked length and implicit null terminator at data()[size()]
 Ctrue_type
 Ctoy::math::is_fixed_point< fixed< Base, Intermediate, Fraction, Rounding > >