ToyGine2 26.2.0
Game Engine for retro consoles
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toy::FixedStringStorage< allocatedSize > Struct Template Reference

Public Attributes

char buffer [allocatedSize] = {'\0'}
 Internal character buffer storing the storage data.
size_t size = 0
 Current number of characters in the storage (excluding null terminator).

Member Data Documentation

◆ buffer

template<size_t allocatedSize>
char toy::FixedStringStorage< allocatedSize >::buffer[allocatedSize] = {'\0'}

Internal character buffer storing the storage data.

◆ size

template<size_t allocatedSize>
size_t toy::FixedStringStorage< allocatedSize >::size = 0

Current number of characters in the storage (excluding null terminator).


The documentation for this struct was generated from the following file: