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ToyGine2 26.2.0
Game Engine for retro consoles
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Inline implementations for toy::CStringView. More...
Go to the source code of this file.
Namespaces | |
| namespace | toy |
| Root namespace containing all engine modules. | |
Functions | |
| constexpr bool | toy::operator== (const CStringView &lhs, const CStringView &rhs) |
| template<StringLike stringType> | |
| constexpr bool | toy::operator== (const CStringView &lhs, const stringType &rhs) |
| template<StringLike stringType> | |
| constexpr bool | toy::operator== (const stringType &lhs, const CStringView &rhs) |
| constexpr bool | toy::operator== (const CStringView &lhs, const char *rhs) |
| constexpr bool | toy::operator== (const char *lhs, const CStringView &rhs) |
| constexpr strong_ordering | toy::operator<=> (const CStringView &lhs, const CStringView &rhs) |
| template<StringLike stringType> | |
| constexpr strong_ordering | toy::operator<=> (const CStringView &lhs, const stringType &rhs) |
| template<StringLike stringType> | |
| constexpr strong_ordering | toy::operator<=> (const stringType &lhs, const CStringView &rhs) |
| constexpr strong_ordering | toy::operator<=> (const CStringView &lhs, const char *rhs) |
| constexpr strong_ordering | toy::operator<=> (const char *lhs, const CStringView &rhs) |
Inline implementations for toy::CStringView.