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ToyGine2 26.2.0
Game Engine for retro consoles
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| Nstd | STL namespace |
| Nnumbers | |
| Ntoy | Root namespace containing all engine modules |
| Napplication | Application-level types and utilities (version, etc.) |
| Nanonymous_namespace{format_pattern.inl} | |
| Ngeometry | Geometry types and utilities: sections (intervals), circles, ellipses, and related APIs |
| Nmath | Mathematical types, constants, and utilities: fixed-point, vectors, point |
| Nconstants | Variable templates for mathematical constants |
| Nnetwork | Network types: endpoint, socket error, flags, statistics, type, and related APIs |
| Nassertion | Configurable assertion failure handling and optional stack trace |
| Nrender | Rendering types and utilities: clear flags, pixel formats, and related APIs |
| Naudio | Audio types and utilities: volume categories, mixing, and related APIs |
| Nfilesystem | Filesystem types and utilities: file open modes, paths, and related APIs |
| Ngame | Game types and utilities: achievement state and related APIs |
| Nplatform | |
| Nui | Platform UI: orientation, window show state, window style flags, message box (icon, buttons, return value) |