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ToyGine2 26.2.0
Game Engine for retro consoles
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File open mode enumeration for the filesystem module. More...
Go to the source code of this file.
Namespaces | |
| namespace | toy |
| Root namespace containing all engine modules. | |
| namespace | toy::filesystem |
| Filesystem types and utilities: file open modes, paths, and related APIs. | |
Enumerations | |
| enum class | toy::filesystem::OpenFileMode { toy::filesystem::Read , toy::filesystem::WriteEmpty , toy::filesystem::WriteAppend , toy::filesystem::ReadWrite , toy::filesystem::ReadWriteEmpty , toy::filesystem::ReadWriteAppend } |
| Mode in which a file is opened: read, write, append, or read-write. More... | |
File open mode enumeration for the filesystem module.
Defines toy::filesystem::OpenFileMode: how a file is opened (read-only, write, append, or read-write variants). Used by file open APIs to select semantics and platform flags.