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ToyGine2 26.2.0
Game Engine for retro consoles
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Inline implementations for toy::geometry::Circle. More...
Go to the source code of this file.
Namespaces | |
| namespace | toy |
| Root namespace containing all engine modules. | |
| namespace | toy::geometry |
| Geometry types and utilities: sections (intervals), circles, ellipses, and related APIs. | |
Functions | |
| template<CircleComponent T> | |
| constexpr bool | toy::geometry::operator== (const Circle< T > &left, const Circle< T > &right) noexcept |
| Equality of two circles: same center and radius (tolerance-based for float, exact for fixed-point). | |
| template<CircleComponent T> | |
| constexpr bool | toy::geometry::operator!= (const Circle< T > &left, const Circle< T > &right) noexcept |
| Inequality of two circles. | |
Inline implementations for toy::geometry::Circle.