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ToyGine2 26.2.0
Game Engine for retro consoles
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Socket option and mode flags for the network module. More...
Go to the source code of this file.
Namespaces | |
| namespace | toy |
| Root namespace containing all engine modules. | |
| namespace | toy::network |
| Network types: endpoint, socket error, flags, statistics, type, and related APIs. | |
Enumerations | |
| enum class | toy::network::SocketFlags : uint8_t { toy::network::None = 0x00 , toy::network::NonBlocking = 0x01 , toy::network::ReuseAddress = 0x02 , toy::network::Broadcast = 0x04 , toy::network::Listen = 0x08 , toy::network::Bind = 0x10 } |
| Bitmask flags for socket options and operating mode. More... | |
Socket option and mode flags for the network module.
Defines toy::network::SocketFlags: bitmask flags for non-blocking mode, address reuse, broadcast, listen, and bind. Used when creating or configuring sockets.