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ToyGine2 26.2.0
Game Engine for retro consoles
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Assertion system: callbacks, initialize/shutdown, and assertion() entry point. More...
Go to the source code of this file.
Namespaces | |
| namespace | toy::assertion |
| Configurable assertion failure handling and optional stack trace. | |
| namespace | toy |
| Root namespace containing all engine modules. | |
Typedefs | |
| using | toy::assertion::AssertionCallback = bool (*)(const char * assertionString) |
| Called on assertion failure; receives a single formatted string (expression, message, file, function, line). | |
| using | toy::assertion::StackWalkCallback = void (*)(const char * stackFrameString) |
| Called for each stack frame when generating a trace; receives one formatted frame string. | |
Functions | |
| void | toy::assertion::initialize () |
| Prepares the assertion system; call before using assertion macros or setCallbacks(). | |
| void | toy::assertion::deInitialize () |
| Shuts down the assertion system and clears callbacks. | |
| void | toy::assertion::setCallbacks (AssertionCallback assertionCallback, StackWalkCallback stackWalkCallback) |
| Registers the assertion and stack-walk callbacks. | |
| void | toy::assertion::assertion (const char *code, const char *message, const char *fileName, const char *functionName, size_t lineNumber) |
| Handles a failed assertion: formats code, message, fileName, functionName, lineNumber and invokes the registered AssertionCallback if set. | |
| void | toy::assertion::assertCompileTimeError () noexcept |
| Intentionally causes a compile-time error when instantiated or evaluated in a constexpr context. | |
Assertion system: callbacks, initialize/shutdown, and assertion() entry point.
Defines the toy::assertion namespace and assertion() entry used by assert and assert_message. In debug builds assertion() formats failure context and invokes the registered callback; in release it is a no-op. Supports optional stack-walk callback for trace output.