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ToyGine2 26.2.0
Game Engine for retro consoles
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Bit flags for framebuffer clear operations (color, depth, stencil). More...
Go to the source code of this file.
Namespaces | |
| namespace | toy |
| Root namespace containing all engine modules. | |
| namespace | toy::render |
| Rendering types and utilities: clear flags, pixel formats, and related APIs. | |
Enumerations | |
| enum class | toy::render::ClearFlags : uint8_t { toy::render::None = 0x00 , toy::render::Target = 0x01 , toy::render::Depth = 0x02 , toy::render::Stencil = 0x04 , toy::render::All = Target | Depth | Stencil } |
| Bit flags specifying which framebuffer attachments to clear. More... | |
Bit flags for framebuffer clear operations (color, depth, stencil).
Defines toy::render::ClearFlags.