ToyGine2 26.2.0
Game Engine for retro consoles
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clear_flags.hpp File Reference

Bit flags for framebuffer clear operations (color, depth, stencil). More...

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Namespaces

namespace  toy
 Root namespace containing all engine modules.
namespace  toy::render
 Rendering types and utilities: clear flags, pixel formats, and related APIs.

Enumerations

enum class  toy::render::ClearFlags : uint8_t {
  toy::render::None = 0x00 , toy::render::Target = 0x01 , toy::render::Depth = 0x02 , toy::render::Stencil = 0x04 ,
  toy::render::All = Target | Depth | Stencil
}
 Bit flags specifying which framebuffer attachments to clear. More...

Detailed Description

Bit flags for framebuffer clear operations (color, depth, stencil).

Defines toy::render::ClearFlags.

Note
Included by render.hpp; do not include this file directly.