ToyGine2 26.2.0
Game Engine for retro consoles
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Concepts
Here is a list of all concepts with brief descriptions:
[detail level 123]
 NtoyRoot namespace containing all engine modules
 NgeometryGeometry types and utilities: sections (intervals), circles, ellipses, and related APIs
 RCircleComponentConcept satisfied when T is a component type allowed as toy::geometry::Circle template parameter
 REllipseComponentConcept satisfied when T is a component type allowed as toy::geometry::Ellipse template parameter
 RSectionEndpointConcept satisfied when T is an endpoint type allowed as toy::geometry::Section template parameter
 NmathMathematical types, constants, and utilities: fixed-point, vectors, point
 RFractionalConstantTypeType that can be used with toy::math::constants variable templates
 RValidFixedPointTypesConcept constraining template parameters for toy::math::fixed
 Rfixed_pointConcept satisfied when T is an instantiation of toy::math::fixed
 RPointScalarConcept satisfied when T is a signed integral, floating-point, or fixed-point type
 RVector2ComponentConcept satisfied when T is a component type allowed as toy::math::Vector2 template parameter
 RStringLikeConcept satisfied when T exposes size() as size_t and c_str() as a pointer to null-terminated characters